Course curriculum

  • 01

    Intro

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  • 02

    Chapter 1 - Epic Games Launcher

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    • 1A - What to Expect

    • 1B - Epic Games Launcher

    • Bonus - Free Games

  • 03

    Chapter 2 - Marketplace

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    • 2A - Marketplace

  • 04

    Chapter 3 - Starting Unreal Engine

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    • 3A - Starting Unreal Engine

    • 3B - Cinema4D-like Navigation

  • 05

    Chapter 4 - Loading Sample Scenes

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    • Chapter 4A - Loading Sample Scenes

  • 06

    Chapter 5 - Interface Overview

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    • Interface Overview Introduction

    • 5A - Viewport

    • 5B - PlaceActor

    • 5C - Content Browser

    • 5D - Sequencer

    • 5E - World Outliner / Details Panel

    • 5F - Toolbar

  • 07

    Chapter 6 - Lighting

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    • 6A - Lighting Intro

    • 6B - Difference Between Static Stationary and Movable

    • 6C - Unreal Engine Lights

  • 08

    Chapter 7 - Timeline and Rendering

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    • 7A - Sequencer Overview

    • 7B - Sequencer With Mixamo

    • 7C - Camera Cuts

    • 7D - Movie Render Queue

  • 09

    Chapter 8 - Materials

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    • 8A - Materials // Intro

    • 8B - Materials // Basic Overview

    • 8C - Materials // Adding Image Textures

    • 8D - Materials // Emissive Materials

    • 8E - Materials // PBR Material Build

    • 8F - Materials // Displacement

    • 8G - Materials // Gradients

    • 8H - Materials // Decals

    • 8I - Materials // Material Instance

  • 10

    Chapter 9 - Quixel

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    • 9A - Quixel // Overview

    • 9B - Quixel // Installation Process

    • 9C - Quixel // Getting Started with Bridge

    • 9D - Quixel Mixer // Overview

    • 9E - Quixel Mixer // Creating Custom Textures

    • 9F - Quixel Mixer // Creating Textures on 3D Objects

    • 9G - Quixel // Creating a Forest

  • 11

    Chapter 10 - C4D / FBX

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    • 10A - Integration Overview

    • 10B - Setting Up Unreal for Importing

    • 10B.2 - Important Version Updates

    • 10C - Setting up Cinema4D

    • 10D - Exporting from C4D Introduction

    • 10E - Understanding Keyframes

    • 10F - Mograph Modules

    • 10G - Fractures and Dynamics

    • 10H - Using Alembic and FBX Files

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  • 12

    Chapter 11 - Post Process Effects

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    • 11A - Post Process Effects

  • 13

    Chapter 12 - Everyday Loop

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    • 12A - Let's Make an Everyday Loop

  • 14

    Chapter 13 - Outro / Bonus

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    • 13A - Outro

    • 13B - Bonus Project Overview // Geometric Logo

    • 13C - Bonus Project Overview // Naturalistic Logo

  • 15

    Chapter 14 - Medieval Bonus

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    • 14A - Medieval Bonus // Intro

    • External Asset Links and References

    • Free Jama Jurabaev Download & Promo Code

    • 14B - Medieval Bonus // Assets

    • 14C - Medieval Bonus // Cinema 4D Block-Out

    • 14D - Medieval Bonus // Unreal Engine Setup

    • 14E - Medieval Bonus // Unreal Engine Scene Building

    • 14F - Medieval Bonus // Wrapping Up The Scene

    • 14G - Medieval Bonus // Outro